![]() ![]() Considering you can’t even collect one category of unlockables until you’ve already explored the first few areas, I did occasionally feel that the game was just trying to pad its runtime. An 8-bit version of the game was later released for the Master System and Game Gear. But in a game that has precious few fast travel options until criminally late into the game, why would I want to backtrack just to unlock a picture of the wheel from Steamboat Willie? Honestly, that’s all this format really adds to the game: backtracking. Castle of Illusion Starring Mickey Mouse is a 1990 platform game developed and published by Sega and released for the Mega Drive/Genesis. I don’t think Illusion Island needs a robust RPG system to encourage exploration. While I’m glad something impacts the play experience, these feel relatively insignificant since the game’s difficulty settings already determine how much health you start with. And finally we have Glimts, the game’s equivalent of coins which unlock health upgrades. Hidden Mickeys are, again, just small pieces of art you can find by spotting Mickey Mouse icons in the wild. Go on a quest across crumbling platforms to reach the Almightree, or join Mickey Mouse in the Castle of Illusion for super cheap. There’s Mickey Memorabilia, which is literally just Disney references drawn by the art team. You have Tokuns, a basic compendium of characters and enemies in the game with some banal flavor text. Granted, this was mostly due to my own impatience, but more on that in a bit. But as someone who once spent a summer playing Ninja Gaiden to see if I could beat it without any continues, I was shocked that I died in certain sections of the game. Platforming newbies may choose to play with infinite health, so no one should expect to get stuck necessarily. ![]() While the game’s hardest is maybe 1/10 th of what something like Celeste throws at you, the difficulty can ramp up nicely in the second half. I really enjoyed the game when it simply focuses on testing your platforming prowess.Īt its best, the level design throws you at challenge rooms that utilize all your abilities. ![]() The game lacks any combat mechanics, so a surprisingly nimble move set keeps the experience feeling fresh. It doesn’t lock off your best movement options for long, and everything from jump arcs to movement speed feel great. Control and movement lay the foundation for any good platformer, and luckily Disney Illusion Island nails this. ![]()
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